添加.h和cpp
#pragma once#include "afxwin.h"class mySplash : public CWnd{ DECLARE_DYNAMIC(mySplash)protected: DECLARE_MESSAGE_MAP()public: CBitmap m_bitmap; void Create(UINT nBitmapID); afx_msg void OnPaint(); afx_msg void OnTimer(UINT_PTR nIDEvent);public: mySplash(void); ~mySplash(void);};
#include "stdafx.h"#include "mySplash.h"IMPLEMENT_DYNAMIC(mySplash, CWnd)mySplash::mySplash(){}mySplash::~mySplash(){}BEGIN_MESSAGE_MAP(mySplash, CWnd) ON_WM_PAINT() ON_WM_TIMER()END_MESSAGE_MAP()void mySplash::Create(UINT nBitmapID){ m_bitmap.LoadBitmap(nBitmapID); BITMAP bitmap; m_bitmap.GetBitmap(&bitmap); CreateEx(0,AfxRegisterWndClass(0, AfxGetApp()->LoadStandardCursor(IDC_ARROW)),NULL, WS_POPUP | WS_VISIBLE, 0, 0, bitmap.bmWidth, bitmap.bmHeight, NULL, NULL);}void mySplash::OnPaint(){ CPaintDC dc(this); BITMAP bitmap; m_bitmap.GetBitmap(&bitmap); CDC dcComp; dcComp.CreateCompatibleDC(&dc); dcComp.SelectObject(&m_bitmap); dc.BitBlt(0, 0, bitmap.bmWidth, bitmap.bmHeight, &dcComp, 0, 0, SRCCOPY);}void mySplash::OnTimer(UINT_PTR nIDEvent){ DestroyWindow(); //销毁初始画面窗口}
而后在initdialog中添加
mySplash wndSplash; //创建启动窗口类的实例wndSplash.Create(IDB_BITMAP1);wndSplash.CenterWindow();wndSplash.UpdateWindow(); //send WM_PAINTSleep(2500);wndSplash.DestroyWindow();//销毁初始画面窗口